Wednesday, December 16, 2009

Using the GAME Plan Process with Students

To start off, I would develop a GAME plan with my students by taking them through the process step by step and take time to talk about the great benefits of setting up a GAME plan. I would make a goal that would be applicable to all students, something very simple. We would then discuss actions we could take to meet this goal. Once we have a few suggestions, as a class we would narrow it down to two actions allowing students to have some say of how they will obtain this goal. Once we have decided that, we will then talk about ways we are going to monitor our progress and decide on again two ways to do that. Lastly, we will talk about how we could evaluate ourselves in a week to decide whether or not we have met our goal or not. Each day I would take 10 – 15 minutes to have a group discussion about how their GAME plan is coming along. I would take this time to answer any questions the students may have.

Once I felt confident the students understood what exactly a GAME plan is, I will have created a mini-project coinciding with the concepts I would currently be teaching. Students would need to come up with a GAME plan in order to produce a quality project to be turned into me. I would incorporate the Technology Standards for Students into the project by handing them a rubric I have created. It would be very easy for me to use Creativity and Innovation, Communication and Collaboration, Research and Information Fluency, Critical Thinking, Problem Solving, and Decision Making, Digital Citizenship, and Technology Operations and Concepts as the categories for my rubric. I would then need to decide the details of how students would earn a 4, 3, 2, or 1 for the specific category. I feel that if I would hand this out to the students before hand, they would know exactly what I was grading them on; of course it would pertain to my math curriculum as well.

By students seeing students’ final projects it would tell me if students understand the Technology Standards with out having to go through each and every standard individually.

5 comments:

  1. I like how much responsibility you are placing on the students. You are having them make important decisions that will guide them in their process of their project. This gives them the ability to have a say in what they are doing and gives them more ownership in what they are producing.

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  2. Emily,

    I too like the amount of responsibility you are putting on the kids. It's about time some gets put on their plate instead of it all being on ours. This sounds like a really good way to get the students to understand how much we do for them when it comes to planning and carrying out the plans.

    Tiffany

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  3. What you describe is how I want to teach. Our students should shoulder more responsibility for their own education. Too many students (and their parents) blame the teacher if they don't learn. Of course, we will do whatever we can to help them, but we can't force them to learn. They have to take on that responsibility themselves!

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  4. I agree with everyone as well. I think the beauty in your student game plan comes from the responsibility you place on them.

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  5. Emily,

    I like the idea of giving students ownership of their educations. If you gave them a copy of the NETS-S standards, I think that they would take it very seriously. If you said, "Kids your age are supposed to be able to to all of these things, What would you like me to help you do?", I think that you would get great responses. Great job giving them back the rights of their own education.

    Tyler

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